package Strings;

import java.util.HashMap;

/**
 * This class is not thread safe<br>
 * <br>
 * (From wikipedia) In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm
 * is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980.
 * <br>
 * <a href=https://en.wikipedia.org/wiki/Boyer%E2%80%93Moore%E2%80%93Horspool_algorithm>Wikipedia
 * page</a><br>
 * <br>
 *
 * <p>An explanation:<br>
 *
 * <p>The Horspool algorithm is a simplification of the Boyer-Moore algorithm in that it uses only
 * one of the two heuristic methods for increasing the number of characters shifted when finding a
 * bad match in the text. This method is usually called the "bad symbol" or "bad character" shift.
 * The bad symbol shift method is classified as an input enhancement method in the theory of
 * algorithms. Input enhancement is (from wikipedia) the principle that processing a given input to
 * a problem and altering it in a specific way will increase runtime efficiency or space efficiency,
 * or both. Both algorithms try to match the pattern and text comparing the pattern symbols to the
 * text's from right to left.<br>
 * <br>
 *
 * <p>In the bad symbol shift method, a table is created prior to the search, called the "bad symbol
 * table". The bad symbol table contains the shift values for any symbol in the text and pattern.
 * For these symbols, the value is the length of the pattern, if the symbol is not in the first
 * (length - 1) of the pattern. Else it is the distance from its rightmost occurrence in the pattern
 * to the last symbol of the pattern. In practice, we only calculate the values for the ones that
 * exist in the first (length - 1) of the pattern.<br>
 * <br>
 *
 * <p>For more details on the algorithm and the more advanced Boyer-Moore I recommend checking out
 * the wikipedia page and professor Anany Levitin's book: Introduction To The Design And Analysis Of
 * Algorithms.
 */
public class HorspoolSearch {

  private static HashMap<Character, Integer> shiftValues; // bad symbol table
  private static Integer patternLength;
  private static int comparisons = 0; // total comparisons in the current/last search

  /**
   * Case sensitive version version of the algorithm
   *
   * @param pattern the pattern to be searched for (needle)
   * @param text the text being searched in (haystack)
   * @return -1 if not found or first index of the pattern in the text
   */
  public static int findFirst(String pattern, String text) {
    return firstOccurrence(pattern, text, true);
  }

  /**
   * Case insensitive version version of the algorithm
   *
   * @param pattern the pattern to be searched for (needle)
   * @param text the text being searched in (haystack)
   * @return -1 if not found or first index of the pattern in the text
   */
  public static int findFirstInsensitive(String pattern, String text) {
    return firstOccurrence(pattern, text, false);
  }

  /**
   * Utility method that returns comparisons made by last run (mainly for tests)
   *
   * @return number of character comparisons of the last search
   */
  public static Integer getLastComparisons() {
    return HorspoolSearch.comparisons;
  }

  /**
   * Fairly standard implementation of the Horspool algorithm. Only the index of the last character
   * of the pattern on the text is saved and shifted by the appropriate amount when a mismatch is
   * found. The algorithm stops at the first match or when the entire text has been exhausted.
   *
   * @param pattern String to be matched in the text
   * @param text text String
   * @return index of first occurrence of the pattern in the text
   */
  private static int firstOccurrence(String pattern, String text, boolean caseSensitive) {
    shiftValues = calcShiftValues(pattern); // build the bad symbol table
    comparisons = 0; // reset comparisons

    int textIndex =
        pattern.length() - 1; // align pattern with text start and get index of the last character

    // while pattern is not out of text bounds
    while (textIndex < text.length()) {

      // try to match pattern with current part of the text starting from last character
      int i = pattern.length() - 1;
      while (i >= 0) {
        comparisons++;
        char patternChar = pattern.charAt(i);
        char textChar = text.charAt((textIndex + i) - (pattern.length() - 1));
        if (!charEquals(patternChar, textChar, caseSensitive)) { // bad character, shift pattern
          textIndex += getShiftValue(text.charAt(textIndex));
          break;
        }
        i--;
      }

      // check for full match
      if (i == -1) {
        return textIndex - pattern.length() + 1;
      }
    }

    // text exhausted, return failure
    return -1;
  }

  /**
   * Compares the argument characters
   *
   * @param c1 first character
   * @param c2 second character
   * @param caseSensitive boolean determining case sensitivity of comparison
   * @return truth value of the equality comparison
   */
  private static boolean charEquals(char c1, char c2, boolean caseSensitive) {
    if (caseSensitive) {
      return c1 == c2;
    }
    return Character.toLowerCase(c1) == Character.toLowerCase(c2);
  }

  /**
   * Builds the bad symbol table required to run the algorithm. The method starts from the second to
   * last character of the pattern and moves to the left. When it meets a new character, it is by
   * definition its rightmost occurrence and therefore puts the distance from the current index to
   * the index of the last character into the table. If the character is already in the table, then
   * it is not a rightmost occurrence, so it continues.
   *
   * @param pattern basis for the bad symbol table
   * @return the bad symbol table
   */
  private static HashMap<Character, Integer> calcShiftValues(String pattern) {
    patternLength = pattern.length();
    HashMap<Character, Integer> table = new HashMap<>();

    for (int i = pattern.length() - 2;
        i >= 0;
        i--) { // length - 2 is the index of the second to last character
      char c = pattern.charAt(i);
      int finalI = i;
      table.computeIfAbsent(c, k -> pattern.length() - 1 - finalI);
    }

    return table;
  }

  /**
   * Helper function that uses the bad symbol shift table to return the appropriate shift value for
   * a given character
   *
   * @param c character
   * @return shift value that corresponds to the character argument
   */
  private static Integer getShiftValue(char c) {
    if (shiftValues.get(c) != null) {
      return shiftValues.get(c);
    } else {
      return patternLength;
    }
  }
}
